![]() ![]() Harding tells me that this environmental storytelling is used throughout the game to layer in the narrative, and lots of this information gets logged in a handy journal that you can refer to at any time to read up on who and what you've found.ĭespite this exciting introduction to the world of Peaky Blinders, I was strangely fascinated by the game's superficial cigarette smoking mechanic. After the slightly tense meeting, I'm given the perfect opportunity to explore The Garrison, where I find all sorts of collectibles, scraps, and other bits of intel to learn more about the world and those within it. ![]() However, as a Peaky Blinder wannabe, you'll need to get on Tommy Shelby's good side. It's this first meeting with Tommy that also sets up the story: robbers have stolen a trove of valuables from Winston Churchill's home, and they need retrieving. "The King's Ransom puts characters and story at the forefront – with, of course, all the baccy, bullets, and Brummie accents you could ever want." ![]() It was great because he just added layers and layers of detail on top of the way Tommy would behave and the way he would perform within a scene", Harding says. "Cillian Murphy has played that character for 10 years and he knows Tommy inside out. Tommy and Arthur Shelby are pretty crucial characters in Peaky Blinders: The King's Ransom, and Maze Theory's access to a good amount of the show's cast and crew, including Cillian Murphy and Paul Anderson – the actors who play Tommy and Arthur respectively – adds so much authenticity and immersion to the game through good performances. It was quite difficult to resist the urge to swagger my way up to the pub like I owned the place, but the dim lighting and faded red seats of The Garrison's interior made the pub feel ominous – which was rather appropriate given that Tommy Shelby quickly appeared after my arrival. Heading to The Garrison for the first time along a smoggy Small Heath street also triggered the game's opening titles which were, of course, exactly like the show's, featuring the Nick Cave and the Bad Seeds song 'Red Right Hand'. One of the demo's key environments was the iconic Garrison pub, which Maze Theory's Chief Creative Officer, Russ Harding, tells me was recreated using the real set design plans for the show. It's this authenticity that really stood out during my hands-on preview.Įach location I visited during my time with Peaky Blinders: The King's Ransom felt exactly like I was wandering the show's sets, partly because I really was. This game is very much the real deal too – you'll meet a couple of infamous faces along the way, and the game has been developed closely with the creator of Peaky Blinders, Steven Knight, and some of the show's writers and crew. As such, you're practically the star of your own Peaky Blinders mini-series that takes place in 1928, during the time-jump between seasons four and five of the show. Peaky Blinders: The King's Ransom is a standalone story separate from the television series (and its real-life source material) that puts you in the thick of the action as a voiceless criminal looking to join the ranks of the ruthless Peaky Blinders gang. I wasn't really sure of what to expect when hopping into a VR-driven virtual rendition of post-World War I Birmingham's seedy, industrial streets to join a gang of flat cap-toting ne'er-do-wells – but I was immediately immersed in not only the environments and interactivity, but the beginnings of the story before me too. But playing a preview of Peaky Blinders: The King's Ransom at EGX 2022 proved that they've gone all-in on the experience. ![]() The jump from timey-wimey puzzle-solving in the multiverse of Doctor Who, to creating their own story for gritty gang drama Peaky Blinders seems like an unusual one for virtual reality aficionados Maze Theory. ![]()
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